in any case as i have said i don't want to add libraries to ogre fairly i wish to integrate it with my game motor (that has by now started off !)
i have noticed the threads "make games not engines" that was the reason I had been holding myself clear of ogre , but I'm decided i can make my own sucky game motor , rendering pipeline wiki offers a method to use ogre 3d into game engine ?
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I've very good being familiar with in c++ but no Professional , as i am a highschool pupil and have alot of free time i initial desired to come up with a game motor then make a very good game on it
A spot for buyers of OGRE to debate Tips and activities of utilitising OGRE in their games / demos / purposes.
so my issue is the best way to combine ogre 3d into my own game engine , the many tutorials accessible only clearly show how so as to add libraries to it (I'm sorry if i am missing some thing)
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bstone wrote:Ogre is usually a rendering motor. The best way you employ it with a game motor is such as this: you have got your game motor do some fancy things, then inform Ogre what to render and how; it renders a body and you obtain back to your fancy game engine things.
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Re: integrating ogre 3d right into a game engie Quote 0 login to such as this article Publish by crucio777 » Fri Oct 12, 2012 3:00 pm i might be probably making use of physx or bullet (probably physx) i will likely be putting out networking for now if i had to target parkour i really have to use physics , anyway i just observed each of the rendering pipeline stuff it does not demonstrate ways to use ogre 3d having a game engine or I'm not looking at a thing
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